Quote:
Originally Posted by gosensgo101
I don't love putting an age limit on Triple-A but it might be the best solution without having to go around the league and manually release or retire older players. I'd love to be able to set maybe a max of x # of veterans older than age n (say, 30 or older) at Triple-A, like the foreign player limits work.
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i use 31 and it works well. i also started using a 34 roster size max at AAA... i clearly am not a fan of roster limits, but at AAA it seems to help more than it hurts... when i looked at all 30 team's mil systems, very few had fewer than 34 players at AAA... otherwise it would have had a bad effect. that # was choosen based on what i saw.. i didn't want ~half the league scrounging the FA market to fillup their aaa team or worse pull crappy players form below.
so, it really depends on all the other factors and rules you have in place whther it's a good idea or not.
i feel more comfortable when an AI cuts players at AAA with many years of pro service and fairly accurate ratings than a roster limit anywhere below that. that's the main source of negative effect related to roster limits as well as pulling or pushing players to a level they don't belong and artificially hiding the real problem of too few players available.
i have thought a system of rules worked well before... it never gave me an error or stopped simulations.. .but it was not working well nonetheless, once i looked over each and every mil sytstem at multiple snapshots in time to evaluate what was going on. i could see a tone of players with high potential stuck down in S-A... then promoted to mlb or worse stay at the lower levels for multiple years even though they are nearly fully developed. it was a disturbingly common sight.
that's why on my newer iterations i am trying fewer more basic rules.
svc time for rookie
just age for S-A through AAA
i currently use both svc time and age for sa throgh aa, but i'm starting to think the svc time qualification isn't very useful after rookie or SA. my current system is very much like psucolonels and you can probably find roughyl what i use in previous posts... but my suggestion would be to make it simpler than anything i've ever posted. i jsut haven't tested those out yet.