View Single Post
Old 10-03-2018, 08:15 PM   #10
NoOne
Banned
 
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
that mess above i wrote only applies to the "better" prospects. they float as their ratings dictate (plus the other stuff like age in proper weight). it sounds complicated above, but that's all it is.

filler i don't move until needed in higher leagues or due to league rules for age or service time limits. this can cause a bottom-heavy mil system though... it's still wise to bump the better filler before it is demanded, or you end up with R though A ~.750-.800+ winpct and a .500ish AAA and maybe aa too. e.g. i definitely advance the better 3-pitch pitchers to aa/aaa when ready, but later than what i wrote about in previous post, if possible. i want these types of players to perform well from the get-go. while good prospects i want them at least nearly ~average to provide a little room for error. they still develop fine if just "meh" players relative to level.

winning mil teams are great for developing coach reputations. the provide a great environment for morale and related effects. even so, all of that nonsense comes after developing mlb talent -- trade assets and/or future use players. draw a line... whether you consider 10-20 or 30 players as 'good prospects', let the filler advance in different ways that provide the best winning environment.

if you get some TCR luck and as scouting accuracy improves over time in system, you can easy add a player to the 'better' list... or remove them as needed. definitely 2 different methods for each type of player quality is best. (mlb? or not)

Last edited by NoOne; 10-03-2018 at 08:16 PM.
NoOne is offline   Reply With Quote