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Old 09-27-2018, 03:01 PM   #2
NoOne
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Join Date: Apr 2015
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i use a "salary cap" and it only affects payroll, but maybe somethign else is causing this in combination?

maybe you need to allow full use of budget as opposed to owner control? in same area of settings. *this is a difference between us and maybe the coconspirator?

budgets are set by previous year's revenue. if it isn't high enough to support that level of salaries plus other expenses, they will skimp where they can to fit budget. the owner will also have a say based on his ratings for spending habits, if not disabled.

so, i'd make sure those teams have enough revenue... last year too. if not, that would explain some things. increasing revenue one way or another would alleviate that problem.

don't try to use max cash allowed to fix this. if still default $10m, i'd reduce it to ~5M or less for a ~76m cap relative to modern league and 10M. ~1/2 the cost.

so, make sure there's enough revenue, but not too much, if you want them all to be able to reach this value. even so, some teams will inevitably not be able to spend that much due to a lack of players that can demand high enough salaries.

for every team that has 'extra' talent due to club control or lucky contracts, means there has to be less talent eslewhere than ~normal. so if oyu notice some, but not all, not spending all their money, look into what's actually available and whether it's even possible to do so for every team at the same time... not likely.
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