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Old 09-01-2018, 11:32 PM   #23
NoOne
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Join Date: Apr 2015
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i've been using rules for a long time now but no roster # limits.

i'm not so sure about the results, and very similar rules. it has some drawbacks.

-- if you have "2" years allowed at rooke (thats "1" service time value in game rules, unless changed, going by this for consistency), you better not have too many rookie leagues, or you need a humungous draft.

even 3 playable years at rookie (a "2") would require a very large draft for 2018-default MLB mil system. doesn't lad/nyy and maybe others have 4 rookie teams? you need 120-130 players to fill 4 rookies teams and cover injuries and such. if you don't have 40 or preferably more rounds, you likely run out of players. it's real easy math for rookie / years / rounds. you can't expect the AI to draft a well-rounded team with "25" picks of their picks.

i don't want too old in lower rungs either... i understand historically it is accurate though, but not for a modern league, which is what i play. watch how you set your rules, though... it's easy to cause a lack of players.

-- it almost certainly forces a few or a lot of players into places they shouldn't be unless you have an over abundance of players for your mil system. easy to have a problem here. this goes for roster rules and roster limits.

--18/19 @ rookie -- works fine if there are enough players and it doesn't impede the few advanced young players. e.g. i have a 17 year old in A-ball and he's doing so well he'll be in AA soon. if i needed "25-30" in a rookie league for only 19 and under, it may stunt his development.

again, can't expect AI to adjust to those rules like you might. you may be purposely drafting younger players, but out of ~30 other teams a few avoid young players based on their sliders, which may force players down to that level or worse too few to play a game.

if it works, it works, not saying it's impossible to do, but this definitely needs a test run of sorts to check for errors due to # of players for any team in that league. heh, any system of rules is best to give a test run. if you see a pooling you can adjust above or below to even it out, etc.

---

anyway, i fully intend to use a stripped down version of my current rules. and, if i continue to see unnatural movmeent of better prospects, i'm going to go feral, lol

maybe a 2 or 3 year playable limit at Rookie. maybe a max age at AAA if i see too many 31+, too. the ai should favor the high potential players.

whatever you do, when you tweak # of rounds, or choose them, always base what you do on the 'worst' situation amongst all teams. so find the one with the fewest and see if there is any pooling or oddities due to rules etc. zoom out a bit more and find th 'worst' situation again and repeat. can you afford to reduce # of rounds? do you need to increase them?

try to ignore any 1 team except the 'worst situation' in the league. the worst situation at any given time is all that matters. if you can cover that, you never get "too few players" error.
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