Quote:
Originally Posted by The_Offspring187
I've never used auto-calc. My league career homerun leader had like 857 but nobody else hit more than 693 in the 120plus year history of the league.
I have no career 300 game winners though. :/
I should specify I think my modifiers were set to 2012 totals from when I had OOTP13.
Is it an issue that I've never auto-calced?
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only if you don't like the results.
300game winners are near impossible. that excludes the rare knuckleballer that can play in the majors. i've seen an era+ ~110 or lower KB-SP get to 300+ and he also lost 280 or so.
in your situations, this is what i'd suggest. if you don't like 1 thing, make 1 adjustment and see what happens -- may need to adjust other stuff due to the change in some instances.
so, if you want a few less home runs, knock that LTM down a percent or 2 to start. take small steps. want a few more steals? bump up attempts or %success etc...
if concerned about how this affects the league, use a restored backup and zoom out to see results of the next '100' years or whatever... you can expirement all you want, if needed. (i have a spreadhseet in forums that can help if needed)
i prefer static ltm. i'd rather rantings affect change over time than these figurative dials. these basically set phyisics for batters (power = X home runs etc) it's really both sides of the coin, of course. any bump to batters is a reduction to pitchers ratings values. all part of the same whole. that's why if you change one LTM you likely have to adjust others.
reducing HR by "100" will increase other hits, outs, so, bb etc in proportion to the new ratio achieved from mod*total*talent in league factors. in this case, HR are a small poriton of potentially 165k+ AB if a ~30 team league @ 162g and if it caused a ripple, i doubt you'd notice. if your talking about 1000home runs less or more per year, then i'd pay a bit more attention though. 30 per team vs 3 per team and most of that goes to the better talent.