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Old 08-25-2018, 02:46 PM   #6
NoOne
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Join Date: Apr 2015
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there is quite a bit of fluctuation in quantity of mil players relative to # of draft rounds over the course of enough years to fill a mil system (or turn over etc). so, your team having fewer is ~normal, if it isn't extremely drastic... you can find 1 or 2 other teams in a similar position, right?

do you have any roster rules in place?

do some teams have more than others at any particular level?

how many rounds in the draft do you have?


e.g. if you only allow 1 playable year at R, then you better have at least ~35 or more rounds, because not all players go to R and you need to fill it from one draft..

if you have any mil roster rules apply common sense like that.

if you cut # of draft rounds, undo that edit.

1 team per level per top level team, if not called mlb, will need at least ~20-25rounds to maintain mil... with no roster rules or other impediments. add roster rules and you almost certainly need more, and possibly more than whatever default was for your league setup.

more than 1 team per level for any team in entire league, then you have to choose # of rounds based on that "1" team, then, or they will run low.

the ai is not going to sign FA for mil very often, so don't hold your breath on that one.

as battists said, any rule changes or testing, sime out ~10 years or so, and check back in. use a restored backup you can throwaway. that leaves your league untouched, in a sense. i'd be curious if their theory is true. i wouldn't expect it to matter though. the players are temporary. they probably don't even have a row in the dB and disappear after completion of games. if you real-time sim or similar you can 'see them', but not when games are not in play.

Last edited by NoOne; 08-25-2018 at 02:49 PM.
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