View Single Post
Old 07-27-2018, 10:56 PM   #23
NoOne
Banned
 
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
Quote:
Originally Posted by stiffy View Post
Movement is determined in part by groundball percentage as it is. It's not like contact where it shows you the result in the editor, you have to go outside and look at the movement rating on the player profile and it changes with groundball percentage. I've seen NoOne mention in the past that pitch types can affect it to, though I haven't played enough with it to see.

If true then I believe that can align (if done correctly) with what we're learning about pitching, that pitch mix can have a significant effect on GB rate and pitchers have lowered their HRs allowed by throwing less fastballs, as they're hit on the ground the lowest of any pitch type and whiffed the least (other than sinkers).
well in the sense that if you use 3 "150" pitches and swap them around, you will get different overall stuff (-and possibly individual? admitted i don't recall, but if overall is higher it must be more effective in whatever environemnt the editor is based on) in the profile and it also changes movement too. (all other things remaining the same). get the right pitches and a "103/200" movement in editor turns into ~65/100 in profile somehow. (from editor /2 and +1, so 120 is 61/100 and ~65 should be "129" not "103")

i'd wager if it's just FB and Cutter, movement is closer to spot on... there may even be a combos where you find it's below what editor should equate to if perfect translation. i've defintely seen the previous example.

stuff and movement are alike in that sense... you see how the game uses them in teh profile stuff per individual pitch and movement.

gb% is different per pitch i'd guess, so you are right to think what you are thinking

the way i think about it there is a "pitch type profile." however they chose to define stuff is a range of attributes. each pitch can be different and obviously based on RL data about a slider or a change up etc...

this is why some affect movement different than others. gb% maybe be more useful to some pitches than others... and just hypothetically without thinking... a pitch could be better favoring a fly ball rather than a ground ball, if something dictates that from real life, that is. i don't know or research each and every pitch in ootp, so i won't say it isn't possible.

common sense... slider and curveball are better with a higher gb% for sure.. anything that is more effective at the bottom of the zone. maybe the pitches more effective at top are better with a flyball %? that's typically what you are trying to induce or a whiff with a high fastball.

the worst hit in baseball is a 'flyball'... worst slash results, but flyballs easily turn into HR in many contexts, i assume. does any pitch favor a pop-out and not have a high hr/9? maybe a KB? maybe multiple max+ (250) pitches too?

Last edited by NoOne; 07-27-2018 at 11:03 PM.
NoOne is offline   Reply With Quote