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Old 07-26-2018, 08:05 PM   #4
NoOne
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Join Date: Apr 2015
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first year would be a bit harder, because the estimates for revenues will be terrible.

you can look over and see min/max payrolls and make an informed decision about where to draw that arbitrary line in the sand (cap).

you shouldn't have too much issue with FA. it may make extension funky if out of balance, though. they'll ask for too much in extensions and initial FA demand, then drop down to normal levels. that too may have been fixed or at least less extreme in last couple releases.

the salary cap in my experience seems to set the tone for player demands... assuming enough revenue in league to match the appropriate salary cap used. e.g. i use 250M and the ai never pays more then ~35M/year. if i take the cap off, it goes up to 40-45+m with very similar financial environement. (nearly ceterus paribus but not quite)

i would think about what you want to accomplish with the cap. if it's to control prices, set it near or a bit above the most revenue the largest markets size can make in a very successuful year. it won't constrict but should set tone for payroll -- proportional to settings for the various qualites of players and $-value.

if you want to clip it off somewhere, look at the various market sizes at the top... or how it relates to the bottom etc.... what you want to accomplish will dictate how you use it.
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