Quote:
Originally Posted by Drstrangelove
Physically changing the name of the location is one thing, but what else does it entail:
1) Will amateurs in Japan or ones in the US be scouted as international?
2) How are games scheduled? It's unrealistic to play a game in Japan, then one on the east coast within 24 hours.
3) How does "national" and "local" popularity work?
4) How will the international date line be treated, if at all, for dates and times?
5) Market size, fan loyalty, merchandising, media revenue would all be out of thin air.
Of course, it's completely unrealistic to have that in the real world. The existing CBA and Japanese laws would probably stop it, even if travel costs didn't bankrupt the team. And every team going there would be at a disadvantage. But if the issues above are not roadblocks, it could be fun.
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1. I believe international players are based on the league nationality, so Japanese players would still be considered 'foreign' to a team in Tokyo.
2. I'm pretty sure the game will schedule the games in Japan to the local time, so it'd result in unrealistic game times relative to the rest of the league.
3. National popularity probably still operates with the league nationality, local would work the same way I'd imagine.
4. Same as 'usual'.
5. I believe these would have to be user-defined, otherwise it'll stay the same as the original values if the user just moves the team location. Or, market size might default to a smaller level.
It's been a couple years since I've played a multinational league, so I'm obviously not too sure about these things, but all-around it will work fine. I used to do leagues where there would be four teams from eight different nations making up a 32 team league, with each team only being allowed to have players from their home nation, and it ran fine.
This also gave me an idea for a suggestion for OOTPXX: Allow users a manual relocation tool that makes moving a team a bit easier and automatically does things like change the market size and such.