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Old 07-10-2018, 10:09 PM   #12
NoOne
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Join Date: Apr 2015
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Quote:
Originally Posted by nutt View Post
Wouldn't this block guys on rehab assignments? I tend to send some guys to Hi/Lo-A or AA for rehab, pending on the severity and length of time off.
it shouldn't.

the only way it will block guys is if there are too few and due to age restrictions it will force them 'down' to fill that level out of neccessity.

simpler is better... whatever you do.

rule of thumb: multiply (# of picks - 10) by least number of years you allow at any level as dictated by rules and make sure it's enough players including injuries and such. -- that minus 10 is for more advanced players to have space to advance freely)

if there are 3 rookie teams, it nees to fill 3 full teams and injuries etc. (most teams of any ML team at any level). if you intend to only allow "2" years, you will need ~50 rounds per year = (~90+10) / 2). (**discoveries would supplement Rookie level only** i have them off, so ~40 rounds might work with those on and 3 rookie leagues to fill in 2 years)

i like service time as the main rule for the early years -- same reasons as given above. but, i use a combination of age and service time at most levels, though. by 'main rule' i make age less restrictive but still exists for a reason. e.g. short A set to "23" or "24" i leave rookie just as "1 service year" or 2 playable. can't do that with default real mlb mil setup -- too many teams and 39 rounds not enough.

i think age works better for AA/AAA. by that time it's less about service time and simple about whether they improved or not realtive to age affecting % lieklyhood of future development. i want them to finish up at AAA not aa, right? ~26 should give them ~2 years at AAA before they are "as-is" quality, regardless of potential and nearing 100%. service time starts to become irrelevant except for whether you need to protect on 40-man or not.

i also use "26" for AA, but anything near there likely works just as well. need more in AAA, set it lower... need more in AA, set it higher. i know i don't have problems with my rules because when i sort by age at SA/A/AA the max age is a very small portion of team. no error messages. plenty of players for injuries. (over abundance is a good thing, not a bad thing like many posts in forum make it out to be)

once you have a set of rules, glance over ai teams (roster and transactions screen can help here -- all in one visual). you can make minor adjustments to even it out or make it what you want to see. after you make any chagnes you'll want to give it a once over each year for a few years. you'll see the min/max ranges that results per level and whehter you get the "too few players" error.

In the end, i'm starting to think of just letting it go feral and not worrying about it.

Last edited by NoOne; 07-10-2018 at 10:32 PM.
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