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Too many LH hitters?
Hello all,
I just finished simulating the 2035 season, so basically playing with all generated players at this point. About 5-6 years in, I noticed that almost all top players in the draft and Int. FA were left handed hitters. As the seasons have progressed, the problem has gotten more pronounced.
I find it nearly impossible now to build a balanced team, the good RH hitters are few & far in between. My typical setup is to have 13 position players, if I can find 2-3 RH that are worthwhile as platoon guys I think I'm doing pretty well.
At the end of the season, I sorted by various stats (qualified batters only), below is the breakdown. For ease, I looked at the top 40:
Qualified hitter - 158 total: 13 switch, 68 RH, 77 LH (48.7%)
Avg: 3 switch, 14 RH, 23 LH (57.5%)
HR: 2 switch, 14 RH, 24 LH (60.0%)
OBP: 1 switch, 14 RH, 25 LH (62.5%)
OPS: 3 switch, 14 RH, 23 LH (57.5%
I didn't do WAR because of the defensive component, I wanted to look just at offensive numbers.
I wanted to put how these compare to real MLB, but it's impossible to find a site that lists stats and batter hand like OOTP does and I don't want to go through each player individually to figure out which way they bat.
I didn't post the numbers, if you reverse the search and start at the bottom (i.e. the 20 worst avg. hitters out of the qualifiers), I am getting around 1 switch, 11 RH and 8 LH.
So, my first question is: doesn't 50% LH seem high compared to real MLB? I feel like many teams struggle to find LH hitters.
Second, it's not as skewed as I would have guessed but it does appear that LH are disproportionately good in my league. Is anyone else experiencing this, and is there a setting or something to maybe adjust going forward?
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