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I've been playing more with the modifiers and it starts getting pretty tricky to make this work. Instead of comparing to the MLB Quickstart, I compare to the first year of a custom league with no feeders. Let the game create the draft pool because that is "working as intended."
As has been seen repeatedly, the first year draft of any league has very high quality and then that decreases rapidly over the first 10 years. This happens in the quickstart, standard leagues, and fictional leagues. One thing I've been ignoring until recently is the batting potential stats and this is where I've noticed diminishing quality. 10 years down the line, hitters have very low contact, gap, and power potential ratings. Pitchers have low movement and control. However, you can't set these modifiers in year 1 because that will cause you to create incredible players. You have to wait until year 7-10ish with no feeder leagues or year 5ish with feeder leagues.
With my feeder league setup as before, I have been getting even better results now with creating the league and letting all modifiers be 1. Sim ahead 5 years and then change the modifiers.
Contact: 1.148
Gap: 1.101
Power: 1.153
Eye: .999
K: 1.023
Stuff: 0.953
Movement: 1.189
Control: 1.099
Stamina: 0.963
Speed: 1.201
Since the players are created at the league minimum age in high school/college and are forced to have 4 years, this means these players don't show up for another 4 years down the road. My year 10 draft doing this was much higher quality than ever before.
The outstanding issue is still the fielding ratings. I have an algorithm that takes the fielding ratings and determines where the player will fit best. The DH% (hitters who are not good defensively anywhere) holds steady around 8-10% for the league with no feeders. When the feeder leagues are turned on though, that number basically doubles to 16-20%.
The problem with that though is that the fielding ratings are not all consistently too low, there are only a few that are not up to par, namely the range ratings. In the 10th year of a feeder league, the average IF RNG is 90% of where it is in the non-feeder draft and the average OF RNG is a whopping 82%. Very few fielders can cover any ground and they end up not having good positional ratings and are consequently less valuable.
The issue with this is that if you crank up the fielding rating modifier, it increases all modifiers when the range stats are really the only ones that need to be modified. I still need to look at some of the other modifiers to see if it is possible to increase range without touching anything else. I also need to see if the ratio of hitters to pitchers is throwing off these fielding numbers.
Last edited by stealofhome; 05-21-2018 at 02:09 PM.
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