Quote:
Originally Posted by Timofmars
I was having an issue with simming the games and seeing that the AI inexplicably was using a pinch hitter in late innings for some players, even though the player being taken out was a better hitter in just about every way. They both bat on the same side too. I mainly only want a pinch hitter if a reliever comes on using the opposite hand from the starter, and the pinch hitter would offer a platoon advantage. I started playing out some games because of that, just to watch and wait for the relievers and manage this situation myself...
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That is exactly why I sim my games instead of playing them out. I feel like I get too big of an advantage over the AI with in game management since the AI is constantly making bad decisions. One of my pet peeves is when the AI pinch hits in the 8th inning for your gold glove but light hitting shortstop in a game you are leading by a couple of runs just because you have runners on base. The other thing I saw often but haven't tested in OOTP 19 yet was when the AI would make a double switch and then pinch hit for the guy the used for the switch in the very next inning.
The AI also isn't very efficient when using the bench as it will pinch hit for a guy in a spot that makes sense because of him being a platoon guy but not use the guy he platoons with as the pinch hitter. So then the AI still needs to bring in a guy on defense the following inning since the pinch hitter it used doesn't play the position & now you've burned two bench guys instead of just one.