Quote:
Originally Posted by Orcin
Why do you think the player should have to say everything in text and numbers?
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i think the player should say what he wants because the text, and the style it's written in, strongly imply (for immersion purposes) that those are literally the words the player/agent is saying to you. the text blurbs don't ever (to my knowledge) include any mention of the desired incentives.
you've made me think about this a little bit more, and I realize this is really a UI issue more than anything - the area that the incentives are displayed in is extremely easy to overlook given its positioning on the screen. is it the end user's fault for overlooking that?
yeah, maybe to some degree - but the player/agent's literal text box "ask" should align with what's displayed in the financial section below that - this doesn't feel like an unreasonable "quality of life" improvement to me.
additionally, from a realism perspective, contract incentives are the exception, not the rule. the "average" major league contract doesn't include them, and incentives are typically reported independently from the years/values figures for the exact reason that they have a degree of uniqueness to them. to use my example again, a bum 27 year old reliever who's bounced between AAA and the majors for three seasons isn't going to be asking for a bonus for winning the Cy Young, because there's no expectation he could ever realistically hit that incentive.