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you'll have to apply the financial coefficient feature[sic], when budgets or math involving them equate to #'s over 2billion etc.
it won't hinder anything... merely change what a contract expectation is for various talent levels.
the advantage to no inflation is you become more familiar with a player's worth in that environment -- the longer it stays unchanged the better you undertand it.
inflation will add a minute amount of fog, but not much since you are setting the range at which it will change on a yearly basis..
opinion:
i prefer it remain static. it's an arbitrary change that adds a hoop to jump through but doesn't require any skill or learning. things cost a bit more. you make a bit more in same proportions. so, no real change occurs of meaning.
it would be more realistic, though.
Last edited by NoOne; 04-28-2018 at 05:51 AM.
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