View Single Post
Old 04-24-2018, 11:35 AM   #15
NoOne
Banned
 
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
a logistic growth curve...

ie 0-10 not much growth.. lag phase portion which can be choosen upto any stamina value etc... if not "10" (total guess, change all #'s as needed)

maybe 10-20 or 30 you get to the faster growth to ~30-40 pitch count a closer needs / or how it allows 2-3days in a row of work possible (as is how it works roughly now, i believe) but then an an acceleration after a certain point to a limit of ~50-60pitches...

precludes the low stamina guys from doing it... and more tuned to a future SP or just an RP with inordinate amount of stamina.

where it gets steep is the ~stamina rating for aLR you want to be able to start throwing more pitches before tired. all 100% controllable withthe right curve/equation.

https://image.slidesharecdn.com/popu...?cb=1375892093

except independent variable is obviously is the stamina rating and dependent variable is # of pitches before reaching "slightly tired" or any other specific point that makes sense from a broader perspective than mine.

Last edited by NoOne; 04-24-2018 at 11:39 AM.
NoOne is offline   Reply With Quote