a logistic growth curve...
ie 0-10 not much growth.. lag phase portion which can be choosen upto any stamina value etc... if not "10" (total guess, change all #'s as needed)
maybe 10-20 or 30 you get to the faster growth to ~30-40 pitch count a closer needs / or how it allows 2-3days in a row of work possible (as is how it works roughly now, i believe) but then an an acceleration after a certain point to a limit of ~50-60pitches...
precludes the low stamina guys from doing it... and more tuned to a future SP or just an RP with inordinate amount of stamina.
where it gets steep is the ~stamina rating for aLR you want to be able to start throwing more pitches before tired. all 100% controllable withthe right curve/equation.
https://image.slidesharecdn.com/popu...?cb=1375892093
except independent variable is obviously is the stamina rating and dependent variable is # of pitches before reaching "slightly tired" or any other specific point that makes sense from a broader perspective than mine.