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Old 04-05-2018, 03:21 AM   #10
Caporegime
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Quote:
Originally Posted by DB930 View Post
I think the reason more players aren't mentioning it is that it just doesn't seem like an issue in most situations, IMO. I certainly wouldn't call the new feature "severely limited or stunted entirely."
You're right. We shouldn't call the new feature "severely limited" or "stunted". I apologize. I guess I'm not much of a wordsmith, especially when trying to be diplomatic. The correct term is "broken".

Both the "Re-Import name and ethnicity database" AND the "Re-import world database from XML file" options in the "Database Tools" drop-down menu simply don't work. When you press these...



.... the game actually goes through the extensive and time-consuming motions of re-importing the appropriate files without succeeding. In other words, those options simply aren't working the way they were intended. In plain, simple English, it's broken.

Quote:
Originally Posted by DB930 View Post
First of all, what do you mean by "historical-fictional"? Because I play a version of that, using real teams but fictional players
What I mean by an "Historical-Fictional" setup is precisely what you described above - starting a fictional league at some point in history and then simming your way forward.

Let me give you an example: Let's say you start an historical-fictional league based in the United States in, say, 1903. Naming practices in the U.S. have changed quite a bit since then, yes? At least, that's what the U.S. Census Bureau tells us. Sure, there are still plenty of "George's" and "Jacks's" around, but how many "Chance's", "Hunter's" and "Giancarlo's" were there in 1903? Not many.

And what about the ethnic makeup of your 1903 league? Does the United States still have the same ethno-racial makeup it had in 1903? Of course not. It's changed just a little since then, right? In fact, it's changed quite a bit since then.

Hopefully you get my point. Without having the ability to periodically re-import the name and ethnicity files within your league it will forever be stuck in 1903, and thus unable to reflect the changes that actually occurred not just in professional baseball over that period, but the whole of society as well. Capisce?

Quote:
Originally Posted by DB930 View Post
....and I'm not having any problems
Yes, you're not having any problems because, admittedly so, you're not actually using the aforementioned feature in-game. Trust me, it's not working as it was designed to.

Quote:
Originally Posted by DB930 View Post
--I've added a bunch of new namesets, and they're all showing up just fine. I also tried to create a historical league (MLB, 1977) just as a test, and again, all the new namesets appeared.The key is, tho, that they only work in newly-created leagues. That's when the game reads everything from the world_default file and sets things up. It's only with the MLB quickstart file that I think you would need to re-import... or if you have a pre-existing game that you want to apply changes to. Otherwise it seems to be working fine, which I think explains the lack of complaints.
How can you assert it's working fine when even you admit that one has to be certain to load their name files BEFORE the actual simulation occurs? Isn't that what the Re-Import feature was supposed to be for, to allow us to make changes to those files as our leagues evolve and change over time? So, obviously, it's not working fine, correct?
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Last edited by Caporegime; 04-05-2018 at 03:36 AM.
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