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i dabbled in a lower TCR with increased inaccuracy.
i think thats the opposite of what the op wants with the top playrs getting amore guarantee. it did allow for some surprises to slip to later rounds -- but very very few... out of 30 teams, someone still gets it "right" most times. i've actually seen 10-12th round guys be decent on a rare occasion though.. not due to TCR. (i have nothign but spite for that, even though i do leave it on to some extent - i assume since the game is built at default to use it it does perform some sort of useful function relative to a video game, but in no way relates to reality in function in any logical manner.)
i just didn't like the draft being ~meaningless beyond mil filler after round 2-3 for the most part. excluding TCR luck.
it was nice for the league, imo, but it made a heck of a lot more work for me relative to how i procure future talent -- mostly trading for useable pieces. costs rose because i couldn't delineate between good/bad until they had more svc time than when it becomes clear previously.
you can always re-create draft order easily any year.. you could just do a constant rotation each year... all teams shift 1 spot up or down each year, whichever...
or randomize it each year, that will, over time, average out in a similar way, but in some small samples 1 team will inevitably benefit during that small window of time when they get lucky to draft high in a window of time more often than others.
Last edited by NoOne; 03-29-2018 at 07:20 PM.
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