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Old 03-28-2018, 08:28 PM   #13
NoOne
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Join Date: Apr 2015
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but, if batting has nothing to do with arm fatigue, it would be a complete waste not to use him as a DH. ( i can't see how batting would fatigue anything important to an over the arm motion and recovery time.)

i haven't seen how the game handles fatigue, but that's about RL, nonetheless.. whatever constraints ootp has placed on this may force a certain behaviour. however they choose to define a moot point is fine. (moot only beacuse there's no real life data with a suitable sample size to go by yet, i'd assume)

batting is not strenuous... it shouldn't even imped fatigue recovery of postion players.. what exactly is tiring them out or preventing them from resting? tehy'd by sitting on a@@ in clubhous no matter in game to bat or not as a DH, lol. even if he has to run in bursts of 90-180 feet that's quite silly to say that's strenuous work.

if it makes him less effective as apitcher (or vice versa for a hitter primary, pitcher secondary guy) then considerations should be made about use.

what's truely sad is that even still we still can't easily setup a dh and another positon to swap around -- like C/DH etc. i think this is part of the problem here too. a "starter" can't be a dh too.. wtf?!?

7-day lineups are cumbersome, annoying and completely redundant in nature to a fucntional depth chart. it's just shifting responsibiity of what the depth chart should be able to do on its own to us micromanging something mundane and repetitive... not really based on intelligent thought but rather facts of fatigue and recovery and maximizing use -- hammer it out, then it's a mindless repetitive process. anyhting repetitive should be easily automated -- like how a depth chart is supposed to function!

so, i have to stop my sim every 7 days because the game can't do something simple. ihave to use what amounts to a 2nd depth chart to cover up for a lack of functionality in the first depth chart.. makes total sense if you ignore all rational and logical thought.

7-day lineup is just a rigged up patch to cover up something that works poorly. it merely avoids fixing somethign that is only partially functional for a decade+ of releases and dumps it on us instead of adhering to one simple depth chart..

Last edited by NoOne; 03-28-2018 at 08:29 PM.
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