http://www.ootpdevelopments.com/boar...d.php?t=264979
linked in this post, has instructions, i hope... says it does.. lol
this post itself has some ideas on what to work on first, and move up from there... no idea if it's outdated or accurate... i am sure i use it differently since then... 1 thing i immediatlely notice... you do not need to click autocalc modifiers more than 1 time to set first set of LTM, if you go that route... you already have a set of LTM in use, so this doesn't apply to you, but just in case.
also, i wouldn't follow the instruction on that post too closely... as i read... e.g. defensive and other stuff should be hammered out first... get errors per positon in line etc before you do a long-term simulation.
get any base stuff in-line first. then worry about league-wide stats like BA, SBatt and HR etc.
i thnk i explained it above better... if you add 1000hits, make sure to understand how many of those will also be doubles, triples and HR. they won't be 1000hits, so you need to adjust other things it 'touches'
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a different file is attached to this post you are reading.. the LTM spreadsheet is in the link above.
the League Totals tool spreadsheet will jsut help you create a set of LT that add up properly. it is NOT a ZIP file.. just rename with an .ODS extension replacing zip. (stupid forum rules on file types and attachments -- the link above IS an archive though due to file size... need winrar or 7zip to unpack it.. i took a shortcut with the 16kb ods file attached to this post at bottom. simple renam is all that is needed)
Defualts are only for minors... these are old LT set that i used in previous ootp releases for the MLB... you will have to change these to what you want..
yellow is an input box... it scales so it doesn't matter of you use the 30team or change it to 40 teams etc... or if oyu use the 100,000AB version...
totally upto you... i use the # of teams simply in case it provides a greater resolution for the player ratings. more significant digits etc.
click a cell before changin it , if not Yellow... if it is a formula of other cells, change those cells instead of breaking the formula. i think the totals all stem from teh 100k table.. so it should domino and auto-update the other values as you go.
e.g. you don't change BABIP directly.. .you change hr or something else related to that formula in that cell.. .same with BA you don't change BA you change # ofhits only.
*** sac bunts you'll have to figure out from results.. there is no Total for it visible... the value i give is a good ~guesstimate of a 30team league with 165k ab or so. can scale it from there. or just type that in from one of your 15 year sims ... that'll be a fairly good sample for Sac bunts.
or am i confusing saf flies? well you can see which i mean by what's availbe before a simulation gives results and what is not visible..