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Yeah, the WAR position adjustments are what I found just before I posted. And it basically just tries to make a fair comparison between the offensive ability of a SS and a 1B/DH based on the fact that SS aren't usually as good offensively, so they get a bonus multiplier to make them more equal. If you don't agree with their arbitrary number, you'll need to compare players' WARs only against other players of the same position, or just take the positional adjustment out and use your own judgement.
But for the game, I think % of balls hit to each location could probably provide a decent rough estimate of the value of the position's rating.
The more you increase a player's infield abilities, the more it will raise his rating at a difficult position like SS, but it will have very little effect in raising his rating at 1B. I believe this scaling up of the value of skill at SS is meant to show that most balls hit to a position like 1B are easy for any player to field, and that there is very limited opportunity for balls to be hit in the very particular locations around 1B where the player's skill would make the difference.
But I don't think the rating accounts for the frequency of balls hit there, since that probably wouldn't work when the game tries use the rating to determine the result of a play based on where the ball was hit. So rating probably just affects chances of a potential hit being taken away (or giving away a hit on an error).
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