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Old 03-06-2018, 10:12 PM   #2
Timofmars
Minors (Triple A)
 
Join Date: Feb 2018
Posts: 251
Despite what I said above, maybe there is still some lineup considerations to make depending on the opposing pitcher. For example, when facing a pitcher with great stuff and control but poor movement, you can expect it will be hard to get on base and to get multiple consecutive hits to move runners around, so you can slightly favor OBP to try to get as many runners on for when a HR comes. And reduce your preference for speedy players.

Or if stuff is low, but movement and control are high, the positives are fewer strike outs (more balls in play), more hits, and negatives are fewer HRs and walks. So you might want to favor speedy players, and be more aggressive in tactics like stealing, hit and run, and sacrifice bunts, since you can't rely as much on HRs, and there's less chance of walks negating the positive effects of your efforts to advance runners.

Or if control is the low and stuff + movement are high, you can expect more walks, but difficulty hitting them in. Stealing and sac bunts might be less valuable since there's an increased chance of walks. With lower chance of hitting, but more runners on base from walks, it may be more important to get more out of hits you do get, so maybe favor Gap and Power slightly more over contact (compared to your normal standards). And slightly favor hitting ability over speed, since speed is less valuable when walks are more common. And favor eye just a bit more than usual, since any extra bases gained by hits are more likely than usual to be followed by a walk, thus negating some of the benefit of hits.

Last edited by Timofmars; 03-06-2018 at 10:16 PM.
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