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that's a league-wide thing... that won't tell you if a particular % is incorporated into some other portion of what OotP tracks/enforces however it should be stated.
it won't have "all" %'s properly hashed out for all the minutiae that baseball provides.
so, it's easy to make the league-wide stuff match up well. even if some stuff is a "conglemerate" of multiple forces, it will still add up when you look at league-wide stats.
the code could be much simpler or much more complex than it is now, and still be ~1.3% in your test above. "too simple" would be a problem eventually. probably more volatility or extremely static year to year. 1 of the extremes, likely.
to simplify - the difference between all players batting baseline and having differentiation.. the league-wid stats would come out in a fairly similar fashion regardless of players being different from each other (a point could be found where it works out this way, if not baseline). applies to various forces that are enforced through % success/fail too. 1 might include many and jsut applied as an average to to all contexts in same way... which isn't how it would work for many things outside of physics (gravity etc) or similar contexts. some aspects of baseball are modeled this way in ootp, or it'd be perfect. which we know isn't possible.
Last edited by NoOne; 03-03-2018 at 10:52 PM.
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