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Old 03-01-2018, 03:53 PM   #11
NoOne
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i assume the same things, from your first paragraph.. hr hitters are flyball guys.. all about power and gap ratings. defintieyl is the trend.

high gap rating can actually reduce HR, btw. test with 2 players all the same excapt pow/gap... make one max and 1/2 and 1/2 and max and watch the difference. not saying it's better at an extreme, just using for a more profound effect to be seen.

create a player:

all sorts of ways... you can create fictional and then the game will offer options like quality - legend, all-star, average*[sic]. etc... then you can edit further...

or you can start from scratch and jsut type it in the boxes as you wish. (editor with comissioner mode on)... use an existing player or create one and edit.

if you know how the editor's predicted stats translates to your league, you can type in stats and click "create ratings from stats" button. (if oyu know hr are higher/lower in your league, incorperate that into the # you use for hr before clicking)

e.g. if you see less power in league, make sure to bump up homeruns a bit above what the editor would predict... 34= 40 even though it will result in ~34 in your league.

(the stats are not callibrated to your league in the editor's predicitons... i assume it's ~near default ootp values for modern day mlb - it has a note in the editor relating to this)

power definiteyl affects hits. it is part of how Contact is cacluated (babip, avoidk and power = Contact). gap is limited to how many doubles/3b they hit, as you saw above in your findings.

the line drive, flyball thing.. not sure how in depth that's applied. a gap skewed player may be more likekly to maintian a higher average given same Contact (and same 3 proportions of contact - babip/avoid k / power). that would tell you if it's simply feedback or has some causal nature to it.

i've had 60/100 gap and 80+/100 pow guys hit for just as high of averages in my experience, i wouldn't bet on it meaning much. at least not at the high end of players.

hitter type as far as pull, extreme pull most definitely has an effect. look at infor form real life and it will almost assuredly follow this... extreme pull hitter in correct park will hit a ton of HR (looking at you lefties / ny stadium - you can subtact ~10hr from there season average when they leave, a la the 2b in seattle - age too for his example).

a gap hitter is probabyl best utilized with a spray hitter attribute -- thats a guess, btw. i prefer hr hitters to be normal or spray. i prefer consitency over volatility in some cases, even if consistency proves a few less runs in 162g. it can result in more wins due to increased clumping with the alternative.

that's all a guess in last paragraph.

you're mxing the 2 -- flyball hitter, line drive hitter (is there a neutral? there is for pitchers) then 2nd category: pull has - extreme, pull, normal, spray.

flyball guys probably are better at hitting sac flies. i'd start seeing if you see a trend between them and similar traits.. one guy consitently hits higher average and maybe you are surprised his hr total is not meeting a typical expectation etc... you could set up experiemetns to flesh this all out too... don't flood leageue with too many test players or you taint the environement. but, you can use more than 1 test player per season to incerase rate of research.

i'd say whatever fundamental theories oyu can find through google will be very close to how ootp handles pull-attribute and hitter-types (fb vs ld). (i don't know the labels from game by rote, but remember there 2 different things there)
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