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If what you mean is that you want the actual real life numbers to be reflected most closely by the OOTP version of the player, use "real life stats" instead of ratings, and set it for one year based recalc. If your players play in different stadiums than they did in real life, be aware of park effect however. A power hitter in the Astrodome or Dodger Stadium will perform differently than in Coors Field or Fenway Park. But that is realistic, so if a player that played or pitched in Coors is now in a pitchers' park in your game, note that realism will require NOT having the same stats as in real life.
If you want to eliminate park effect you can use neutralized stats, but that will also change the actual results, adjusting them for factors that influenced them.
If you go with three-year recalc, the players will perform according to an average of the current year they are in, and the years right before and after - 25%-50%-25% if I remember correctly, unless you set to a different combination. You can also eliminate the role of the OOTP development engine ratings (the default is set at 30%, with 50% for current year, and 15% and 5% for the two previous seasons. You can set it to 100% current year and the others to zero.
You can also check the box that reads "double effect of current year" or whatever the actual wording is.
Good luck.
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