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Old 02-26-2018, 03:16 PM   #3
NoOne
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Join Date: Apr 2015
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adjust League Totals and modifiers... by that i mean adjust Modifiers ONLY, lol. if you do want to change LT, change them in a logical way.. make sure babip and avg and so/bb are in proper proprtions mathematically. you should NOT whimsically change HR by "50" or some other value without adjusting other things to make it sensible. it's just easier to work with the modifiers and not cause weird statistical anomalies due to some hypotenuse you created or god knows what is possible.

on Stats and AI setting page, right side.

first, click auto-calculate modifiers (best practice is to do this opening day, but before games are played!, because AI rosters and your rosters are fully setup for the regular season)... this will callibrate them based on current LT values and relative to current players in league. Now you can adjust them in an intuitive way.

e.g. if you Double the HR modifier, they should hit twice as many HR as a league. the better HR hitters will get a larger proprtion of this increase, fyi. This change to HRs will also affect babip and other statistical results in the appropriate and logical way. you may need to make minor adjustments to other modifiers after any major change to 1 related modifier.

so, if you cange more than one at a time, you may wnat to put some thought into how one change affects the others. stick to one at a time, then adjust as needed after you change 1 in a major way to get the others "in line"

this may take trial and error as far as what you want per individual. double, tripple, halve whatever stat necessary...

you do not have to auto-calc modifiers EVERY time, but it's a good idea before you start adjusting thing in a major way... also, if it's the 2nd time you click, it's callibrating back to the LT... so, if you tripled it before and that was not enough, you need to more than triple it, of course...

talent in league will be fairly consistent year-to-year, but it does ebb and flow, nonetheless. this is why the LTMs will be differetn each year you click "auto-calculate modifiers" button.

the most precise way to get teh actual baseline of player talent is using large samples of data that cover enough time and enough league turnovers to put everything in proper proportion AND static LT/LTM for a calculation of integrity. if you don't want to do that, no biggie.. for this context the yearly average you are basing the increase on will be close enough. .the changes you will make are huge and if it's +/- 50hr due to these factor, no big deal. it's arbitrary in nature.

Last edited by NoOne; 02-26-2018 at 03:27 PM.
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