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This has the potential to cause simulation problems in historicals. This is really not how the system was designed to work in conjunction with the league totals modifiers...I provided the design for the LTMs many years ago. They work because the absolute ratings are derived from the raw stats compiled from the league environment they were produced in by that player. This is then compared with the engine totals to produce results and then modified with some algebra to tune the league to perform very accurately. In addition this will also make things more confusing in the dead all era. HRs are not a significant contributor to offense in that era, so the rating will not be informative. I hope there is still a way to use the old rating system. Players like Cobb and Ruth are performing at a level so much above the league average that they may not perform properly with a ratings system like this.
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