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Generally, the team tactic shouldn't be taken to dictate that every player on the team needs to follow its general tendencies. You still need to account for the roles making sense in the context of the line - so if that 4/4 Playmaker C is on a line with two guys who can't shoot as well as him but are better passers, it probably makes more sense to make him the Sniper even if the total score is lowered by a point.
The role requirements of each line try to encourage that kind of combination-building, but there's enough flexibility that it's not going to twist your arm into doing it the "right" way. Basically, you're trying to balance getting the best possible tactical score with what works best for the individual player, what fits into the line, and how it affects the opponent via countering roles. Sometimes, you'll be in a position where the pieces line up nicely and there's a clear-cut optimal solution. But a lot of the time you're going to have to make compromises and tradeoffs.
Having everyone on a line/pair with the same role is usually a bad idea - balancing them out is generally better, although in the case you've mentioned (Stay at Home vs. Old School) the differences are pretty subtle.
Secondary roles are roles that don't quite fit the tactic, but are close enough that the tactic can adapt to their use instead of what it normally requires. Using them will lower the team's overall tactical effectiveness.
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