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Old 12-06-2017, 05:37 PM   #4
NoOne
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Join Date: Apr 2015
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i like it on for what it models and its effects on the simulation. definitely important for FA-era leagues.

never played with it off, so not 100% sure how it handles player choices on accepting contracts etc etc... just the same, less money, i'd assume.

i do get lazy in my league's nowadays... maximizing profit is tedious to me and not very challenging from an entertainment perspective. nowadays, i just set it up learn what i roughly ~average and then change settings to reach that with zero effort. i don't let myself overpsend, ever. i just don't want the tedium of squeezing out that extra 20-100M from gate ticket sales and such. i just set a price and go (well, 1 price for season tickets, then 1 price on opening day, simple enough for my wishes)

my point, you can have your cake and eat it too! with a little self restraint and some genuine honesty.

how? i just bump the market size to make up for difference between what i can do and what the ai will do if delegated to control or some cheaper/static price like i do. i set my projected budgets too. certainly don't lose money either... probably average 100M a year in profits at least. i have a hard salary cap league, so it gets wasted.
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