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Originally Posted by itsmb8
all foreign/indep. leagues or just MLB?
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Real life has them, so including them would be more realistic.
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Originally Posted by itsmb8
Should I find a way to include feeders for my MLB league? if so, how?
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I always use feeders. Seems to provide more realistic stability, predictability, and so forth in the draft. Plus I can look at high-school and college stats, which is realistic.
There is a section about feeder leagues in the online manual:
http://manuals.ootpdevelopments.com/...feeder-leagues
The most important part I find is using the calculations described in that section of the manual to make sure I have more than plenty feeder league teams.
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Originally Posted by itsmb8
Stats-only? Or should I use ratings?
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My vote is that statistics match real-life. Ratings by scouts are available in real life. Both by my team's scouts as well as league wide ratings, such as Baseball Prospectus. However, I believe as an intelligent human competing against artificial intelligence, ratings give me an unfair advantage. If I truly wanted to play in a realistic mode, I'd do away with ratings to make the game more challenging. But I have never actually played with stats only.
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Originally Posted by itsmb8
40 round drafts?
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Seems to match MLB. But there would need to be a lot of feeder league teams, which can slow the game down noticeably.
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Originally Posted by itsmb8
Any and all tips/recommendations you all have are welcomed, thanks guys!
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Because I am very familiar with the game, I set trades on very difficutl (GameSettings/AI_settings), opposing AI managers use sabermetric "lineup selection" (GameSettings/AI_settings).
If I wanted to compete in a realistic manner, I'd "use complete scouting system" (GameSettings/GlobalSettings) and give my team a bad scout.