Quote:
Originally Posted by slugger922cubs
If guys are asking for salaries that are vastly out of whack id look for a typo somewhere. I had an extra zero in one of mine and guys were asking for Billions. Next thing id do is verify how much cash teams have on hand. Their budgets may look normal but could be sitting on explosive amounts of extra cash. This will inflate the market. The OOTP financial engine in my experience is designed to go off of the baselines then scale to eat up any extra cash in the financial environment. Lots of extra cash means salaries will balloon. Teams running at debts will to an extent depress the market. If you're running multiple leagues with financials errors could be across multiple leagues and not contained to one. Or could be in a different league than you're actively playing in. Lastly, I set up a spreadsheet to figure out the finances I need. I have a column that factors in revenue generators. Tickets, media, and what not. Then I figure out what percentage goes to salaries and divide that by the number of roster spots to get the average salary. I then decide how much i want each tier to scale typically each scale down is 65-75% of the one above it and then i work the system so that the average salary matches.
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I've done stuff like this often, but really we shouldn't have to. it's often way too easy to hoover up top-tier free agents (and avoid dumb computer contracts) and too easy to cripple several teams in a league by accident. the game should be more dynamic and easier to handle financially, we shouldn't need all this division and calculation really