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Old 11-09-2017, 06:54 PM   #4
NoOne
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Join Date: Apr 2015
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the frequency at which choices are made defintieyl depends on the coach's strategy sliders as well as any relevant league settings (assume mostly the stats and ai page).

it definitely can be a good/bad thing... very simply... relative to your league, if the mathematical break-even point for stealing is ~68% and you slider is too aggressive that you never reach that %, it's a net negative choice for your team.

that's not the best example, but sorta explains it. stealing is complicated, but you can still break it down in this manner.

not stealing enough can hurt your team too (=lost/unfulfilled opportunities)... whats the best setting? different for each team and each year(competition changes).

i use rough guesstimates based on experience (players ability translates to a ballpark idea), then i use results to determine my next choice for that stealing slider... sticking with stealing bases. once i find the happy zone i keep it there until i see their ability drop/raise. sometiems the league can get better/worse too -- that may require an adjustment too.

i have it 1/2 scale stealing aggressiveness on my coach, give or take 1tick depending on a whim.

i then tailor each player's strat sliders for stealing based on speed/stealing ability. i allow results to tell me to tick up or down after that.

this takes a bit of experience of knowing what speed/stealing ability translates to in your league, but with enough trial and error it's easy enough to learn from scratch too. i know roughly how high of a % to expect, and i tick up down until i lose that minimum %success goal for that specific base stealer.

not saying this is best: i find a max # of steals while maintaining a high %. maybe you want to go a different route and focus on highest %... matter of preference, but one is mathematically better than the other, even if we are not sure.

ltm/LTs will be hugely important to this decision, therefore drastically different for most of us to compare 1:1.

I do some things with religious zealotry:
-i reduce bad bunters to Zero.
-if they can't maintain greater than X% stealing at any aggressiveness, it gets zeroed out.
-at best i'll use 1 tick for an excellent "bunt for a hit" but 99.9% it's zeroed out.

*** also remember that any player startegy slider is RELATIVE to the coaches strategy slider. ie the same "stealling" setting for 2 different players under 2 coaches with different stealing strategy settings will not have the same results.

Last edited by NoOne; 11-09-2017 at 07:08 PM.
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