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it makes sense that it would all stay in scale -- otherwise the game wouldn't work as we expect it. and no difficult reason why they can't make it diminishing returns relative to # of teams to keep it somewhat in line.
i think i was mistaken in previous reply... i've done a bit with drafts since that time... i'd bet it stays somehwat proportional - like someone said it adheres to an obvious distribution -- but as someone else said, not if oyu add ~100rounds (an exorbitant amount). the volatility year-to year makes this a bit murk with just hte eye-test.
i can definitely find 'more' top shelf players with a larger league -- that's a certainty over time. i think that's (#teams) the bigger factor still, but increasing rounds likely has an effect too -- (speaking only of times it's appropriate # for league within a fairly forgiving range).
just in case -- stick to enough rounds to feed the mil plus a bit of give/take and that's all the worry you need to put into it. i like extra rounds created vs # of rounds simply because you can run out of various positions and while they may not be good options, IRL you don't run out of choices at a position... significantly more people are eligible than # of rounds any year(irl) by far more thana handful of rounds.
with 5 extra rounds for a 30t league (consider teams) i don't run out of choices often, if at all.
Last edited by NoOne; 11-09-2017 at 06:34 PM.
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