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your choice of service time limits is mostly arbitrary... they key is not to starve any particular level.
dynamics of draft is important to know. 2-5 players ouf of # of rounds you have will likely Not go to rookie league. these will go to short a and A ball right off the bat (sometimes higher too). ignore ~5 rounds of draft to be safe. so # of draft rounds spoken of below is actually # of rounds minus ~2-5. 5 to be safe. also, "service time" below is playable time as far as i use it... so 2 service time max is 3 years playable at that level.
early on the math is very easy. If you allow 2 years at rookie that means your # of draft rounds better be enough to fill the largest # of rookie teams a single MLB team has. So, Years * # of draft rounds (minus ~5 or so) and you are golden with that service time requirement. figure ~30 players above rookie and ~35 players per rookie team is a good goal per team (injuries and such - there are rarely mil fa that can play above short a-ball, btw). don't use roster limits unless designed for them very well.
short a will be very similar since it's still relatively undeveloped players. i'd stick to the same math, BUT relative to the service time max used for the level below, in this case "2" at rookie level. say it's "3" playable years at short a. 1 year's worth of draft minus about 5 better be enough to ~nearly fill the most short a teams held my any MLB team.. usually just 1.
each level it gets more complicated, though... not all players follow the restrictions, nor do you want that to occur.. hence the need to NOT starve any level. i said ~nearly fill in previous paragraph because those *players that inevitably dont go to Rookie ball can be in short a for 1,2,3 years in the example. that adds up. not all will advance in 1 year to aball, but assume most will since they are the 'better' college players most likely.
After short a it's very easy if # of teams reduces... ie 3 rookeis down to 2 A's per team ("the" max in league). you'd still want to ensure that enough players can fill that # of teams at A-ball relative to the # of years you enforce at Short A.
I used "3" above for short a... e.g. 5 would give ~2 years for most players going through your system at A-ball + advanced players that don't follow that typical path. same math, mostly... # of rounds * 2 (+extras, reduction of # of teams from rookie & SA to A-ball considerations) = enough to fill all teams in A ball?
(also start to consider 18 vs 22ish as starting age... do you want a 27year old in A-ball? i put an age limit at A-ball based on the oldest i want a college player to be allowed there.)
okay, that should be the idea... if you build it up logically, it will work... if oyu build it in a way that only ~20 players and a bunch of MiL FA trash are available for that league, you are scr&wed, guaranteed. you don't have to use my #'s, just the concept.
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