was that park facotrs or league total modifiers?
park factors augment the existing environment. if the manual said that, it just means it's not a straight line on the graph as far as how you augment it through those factors... not %'s to begin with (if that's what the manual said)
sounds more like a section on modifiers.
LTM - league total modifiers from now on
manipulating LTM is intuitive once you look at it the right way. example:
Current LTM - .956 -- current league total 2000
current league resuts from simulations ~1550hr (over the long term, not 1 year)
intended results: ~2000ish ** whether LT or not - "what you want"
(**doesn't have to be the total. if you want something different it's best to change the modifier and leave the league total alone -- only drawback is any time you want to click auto-calc you'll hve to re-adjust anything you did before that is not set for "2000" -- same exact process so no big deal)
so 2000/1555 = 1.286 --- a ~28.6% increase needed. now go back to the original LTM used:
.956 * 1.286 = 1.230 new HR LTM
the % change is not relative to "1" or "1.000", it is relative to the current state. all changes occur from what you are using "now"
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If the LT is not the # you want and you have recently hit auto-calc:
let's say "2000" in the example above is not the actually LT. the LT is "1555" for simplicity here inthe example.
So, each time you click auto-calc, you'll have to add 12.86% (2000/1555 in this case -- wanted #/current #) to HR LTM after auto-calcing at any time in the future to get roughly 2000 average over long-term
(remember not to focus on 1 year's results... if it fits teh range, it's potentially okay... for HR's it's ~10% sway up/down from average in any given year of ootp*** that sway may increase or decrease if the total is larger/smaller, respectively not 100% sure on that but pretty sure i noticed it in the past)
The complicated part:
you change one stat it likely affects others. e.g. HR will reduce BABIP. if you like your current babip and want to keep it after the hr ltm change, you'll need to adjust that too.
hits also affects doubles, triples etc... oyu increase hits 10% that will be divied up amongst all "hit types" in the ratio that the current LTM/LTs amount to in simulation over the long term. (hit type? = what constitutes a hit in baseball etc)
you can see how it dominoes. small changes i wouldn't worry too much... maketh adjustment you want, then minor adjustments in ensuing years if needed to other things.
big adjustments like the example above 1500hr to 2000 home runs, you may want to try to work out the domino or use some trial and error simulations with a restored backup copy of your league.
not a suggestion for the weak-at-heart.... i have a spreadsheet in forums that helps set specific LTMs and even your LTs if you want to do that... the only trick with changing LTs is making sure they add up properly...
e.g. if you randomly choose numbers and you hr/bb/hits wont add up to a proper BABIP as designated in your LT. this will likely cause odd results or at least unintended results. the spreadhseet basically calculates teh totals that need to be calculated from other totals and you change the ones that control those...equals a simply made LT set
Last edited by NoOne; 10-09-2017 at 10:53 AM.
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