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Old 09-23-2017, 06:08 PM   #17
JeffR
FHM Producer
 
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Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,434
Quote:
Originally Posted by pens66 View Post
What is the status quo on "fisticuffs", i.e. scrums, multiple fights, brawls, bench clearing stuff? Jeff once wrote that you guys were close to getting something done, I think.
Nothing new there, still serious issues with what only having a small number of players available (with all the ejections/penalties) would do to AI lineup logic, and sorting out precedence for complex penalty situations. I'd also like to get a suspension system working before we add brawls, so there are some reasonable consequences beyond just the immediate game.
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