Quote:
Originally Posted by JeffR
Not a separate pregame editor, but you can start a game, make edits, then save the game as a new quickstart file, which will let you always start from your edited setup.
No randomized potentials, that's a very deliberate decision - they were an ongoing source of problems in balancing the top levels of the talent pool in EHM (still are, most likely; people love to overuse them), so I avoided that when we were designing FHM (and it's also a bit of a cop-out to trying to balance the player talent levels properly.) That isn't to say that development is rigid and predictable: some skills are only semi-capped by potential, there's a chance that players can change their potentials, coaching and player use have a significant effect on development, and it's possible to exceed the potentials in some circumstances. But having a dice roll at the start of the game to determine the potential of the best future prospects isn't something we're going to do.
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Thanks for the response, I didn't realize potential ratings were quite as dynamic I thought each player had a cap and they would fall somewhere under that cap no matter what. Knowing that potentials can change and that players can exceed potentials is encouraging.