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Old 06-14-2017, 09:09 AM   #3
NoOne
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if their's a prevailing amount of research that backs up the concept, there's a good chance it's in the game.

based on recent comments from ootp agents about ttop and faded memories of the past thread more directly related to this topic, i'd guess this is in the game.

i'm pretty sure they (ootp) essentially agreed that it exists i RL, that is my faded memory, though. if they say something like that, it's likely in the game. (based on old memory, *** third time i gave that warning, lol) you can dig if interested, i don't hav ethat kind of motivation for it.

maybe that was DH-penatly or they are both related??? anyway.. thats the import portion.. nonsense below.

some of the other stuff you asked they aren't going to give precise details about... it may or may not be a blanket % change... maybe it scales to ability a bit and this or that, too.

and in coding it's got to be tied to somethign you can quantify and keep track of (a defined variable).. don't think/refer to it as "stats-based" in these forums, people will confuse it for a different talking pont

you use RL to get the baselines as you described, basically. yeah, statistical analysis is generally the method for mining this sort of knowledge from a mass of data. but, it's essential to know it's not in the game where -40games played and starter and % chance goes up... that's not proper. google for better explanation.

a player may be more volatile than the next, that's a 'cause' for an elevated % chance of injury... but, ignoring all other factors, % cahnce is the same for any game relative to each context and individuals involved.

then you can keep adding more sophisticated wrinkles resolving more factors and their weights/%'s etc etc.. like in the ttop thread discussion, it's likely multiple factors mixed together that have not individually resolved by ootp as of yet.

and then all of those baselines are warped by individual talents of the players invovled etc etc... mutually exclusive forces adding up. like attacking any physics problem, if that helps.

Last edited by NoOne; 06-14-2017 at 09:12 AM.
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