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Old 06-13-2017, 07:08 PM   #58
RonCo
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Join Date: Aug 2003
Posts: 10,378
Quote:
Originally Posted by OldFatGuy View Post
Perhaps the best way to handle it is to program in a significant, across the board TTOP penalty for all pitchers with only 2 pitches that kicks in after the first time through ...
I'll say in advance that I have zero knowledge of this algorithm, but to do this well I would expect something like:

1) A TTO value that is built off the pitcher's arsenal and that uses both pitch quantity and quality in some fashion. Given OOTP's pitching model, I might also modifiy this value by the pitcher's STU/CON/MOV base ratings. I might also modify it with the pitcher's intelligence and maybe the catcher's intelligence to a lesser degree.
2) A Fatigue value that is based on the pitcher's endurance rating and the number of pitches he's thrown.
3) A batter's Perception value that is built on his base ratings, his intelligence, and the number of times he's seen the pitcher today (a pinch hitter would start at 0).

I would then mush these things together in some standard way to influence the final result. Despite the "standard" fashion, if the three factors work together well, each pitcher/batter matchup would be different every time they matched up.

Hence, no "playbook" of guaranteed decisions could really be made unless a GM/Manager was so amazingly anal that it wouldn't matter anyway.

Last edited by RonCo; 06-13-2017 at 07:10 PM.
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