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Old 06-09-2017, 04:36 PM   #178
actionjackson
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Join Date: Apr 2009
Location: Toronto, ON
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Quote:
Originally Posted by crawdad5000 View Post
Well. after spending all night trying to get the offensive stats in line I think I came to a realization. Neutralized stats suck in ootp 18. Trying several different scenarios I could't get the run production down or the ERA. Homers still way up, in one universe I had batters hitting 100+ hr's in a season. Batters were consistently maxed out on their power, gap, eye ratings. I had several pitchers with 350+ko's.
So, being completely frustrated, I just created a 1871 universe and left all modifiers on. Kept finances at 1871. And the day before opening day the only thing I changed was the historical/sats AI pages to 1984. Double checked finances to make sure they stayed 1871. Here is the result of 1871. You can see that almost everything is in-line with 1984. 1984 is .260/.323/.385/.708, mine is .262/.328/.390/.718. Pretty close! I guess in ootp 18 the thing to do is just import the year you want stats for and leave most everything else alone. I think this may be the most towards a level playing field that you will get. We'll see. Now to advance to 1872...


http://www.ootpdevelopments.com/boar...1&d=1497006311


http://www.ootpdevelopments.com/boar...1&d=1497006311


http://www.ootpdevelopments.com/boar...1&d=1497006311

http://www.ootpdevelopments.com/boar...1&d=1497006207
Looks so much better. .262/.328/.390/.718, with a 3.96 ERA, and 4.42 R/G is way better than what you were getting. Good job figuring it out, and for helping me figure out that I definitely need to stick with OOTP16 for mine because in OOTP16 you can tie the stats output, strategy settings, and player creation modifiers to a specific year while at the same time having financial settings advance as they did historically.

Between 16 and 18 something must've happened that doesn't allow you to do this anymore. Do I have that right, or were you able to tie together stats output, strategy settings, and player creation modifiers from 1984? Maybe you allowed the stats output modifiers to be whatever the game gave you when you input "1984" as the year that you wanted them to be, rather than reverting them all to 1.000 (which would give you an output closer to 2016 I think, which may have been why your strikeouts went so high and HR went up with them, as HR and K have definitely increased lately). Would love to see both sides of your Stats & AI settings page, plus your Financials settings page, and your Players settings page to see what you did, and see if I can replicate it in OOTP18. Thanks crawdad5000, and (hopefully) enjoy your random debut game.
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