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Originally Posted by Lordofbrewtown
Great thread guys - lots of useful info - especially the mention in the early thread about turning development on with the recalc or the last season repeats. I didn't have that turned on, but will.
On the neutralized stats - VERY disappointing. Where are they getting that 7 users from (is that for effect or real)? Any threads going to revive this in wants for new versions? Does that mean in a future version the box when importing historical players will disappear?
Some questions for Action (or anyone):
1) You use 1984 as a stats base - is that the most "neutral" year in your opinion/why did you select? My quick searches have not been successful trying to look up the best base "neutral" year. Have you ever tried changing everything to 1.0000 across the board?
2) Random Debut/Historical. Thoughts on what to do if I wanted more than 30 teams, say 50 or even 70? Will there be enough initial players, or would I be forced to start with less and go crazy with expansion?
3) Players debuting in initial year at older ages: If you would choose to delete the player, would that player possibly debut again later, or has OOTP already "counted" that player/removed from available pool? If that doesn't work, My thought would be to delete any true HOF type players who debut in the initial year as old, and import into the draft pool (that year or next year) in their rookie year
Great stuff guys. I've been playing historical, haven't done random yet, and haven't stuck with a league for a long time yet either/keep tweaking and restarting.
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Turning player development on with recalc is actually David Watts idea. Not sure where he got it from, but he deserves the credit for it.
I'd love to know how many of us use neutralized stats because I think it's way more than seven, but that's what Spritze says and on the basis of that, they won't be done anymore. They will be available for seasons from 1871 through 2015, but not after that (I believe). Also about 15-20% of the players in the database are missing seasons for neutralized stats (generally it's fielding stats that are missing). I notified Spritze, but he was not interested in doing anything about it (it is just him working on it, so I don't blame him). Maybe if we want neutralized stats to continue we're going to have to offer to help.
I don't know what to do about it (if there's anything that can be done), but I'd love to see them continue. The writing was kind of on the wall when the game was released and neutralized stats were not done for the 2016 season because Spritze was too busy doing other things to do with the database, which is fair enough because he's had a lot of additions to work on over the last two versions. Again, I don't blame Spritze for any of this. He's given more to this game than virtually anyone on here except Markus. I just wish there was something that those of us that enjoy playing with neutralized stats could do to ensure that they will continue to be done for future versions.
As for your questions:
1) I use 1984 because it kind of hits the sweet spot for me. The slash line that year was .260/.323/.385/.708, with 4.26 R/G, and a 3.81 ERA. Homeruns are hittable, but not steroid era level crazy (or "launch angle" era level crazy for that matter). In my (now) 52 year RD league, only one player (Mickey Mantle) has ever hit 60+ HR in a season (63 in 1933 to go with 161 RBI). Only nine different player seasons have eclipsed the 50 HR mark (Mantle 63, McGwire 53, Reggie Smith 53, Schmidt 52, Mantle 51, McGwire 51, Colavito 51, Kingman 51, and Frank Howard 50). My career HR leaderboard has just 12 players at 500 HR or higher (Mantle 677, Frank Robinson 643, Reggie Smith 628, Schmidt 609, Killebrew 566, Gil Hodges 565, Graig Nettles 559, Miguel Cabrera 537, Colavito 518, McGwire 512, Kingman 511, and Strawberry 511). In my view, it should be hard to hit HR, just not dead ball era hard.
I wouldn't change everything to 1.000 across the board, as I think that'll just give you 2016 type output. Not 100% certain on that, but I think that's what that'll do. I just make sure 1984 numbers are the numbers that I use, and I don't mess with the modifiers in Stats & AI, I just take what's given to me, and usually it works out fine or close enough for my liking. That's in OOTP16 though. I don't know what OOTP18 will do. I have a feeling that offense is a bit hot in OOTP18, but OOTP16 was perfect and that's where I play this random debut game.
2) Remember that the more teams you add, the more players you are gonna need, and the more players you need, the faster you will run through the 19,000ish that are available from the database (at least there are 19,000ish if you set your years from minimum [1871] to maximum [2016]). Keep that in mind when you think about adding more teams to the mix in your league.
3) I know what you mean about players debuting at an old age. Babe Ruth was 34 years old in my Inaugural Draft. I just took it as it came and I figure there will be surprise HoFers to take the place of the sure-fire HoFers that can't make it due to some guys debuting late in their careers. One thing you can do to combat this is to import players in their rookie seasons and deleting the old farts. Use BB-Ref or fangraphs to figure out when their rookie seasons were, and bring them in using the import tool. You can also do as crawdad suggested and bring in the Spritze versions from the Spritze database. They will be 18ish if you do this.
Hope this answers your questions. Ask more if it doesn't, or if you have further questions, and thanks for reading, participating.