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I wanted a simplified injury file that didn't have long-term injuries (therefore no CEI's, no surgeries) and had injury descriptions that were more like we would expect to find in a 1952 sports section (rather than the medical jargon we get now). Therefore, I made one. I performed no analysis on whether the injuries removed (and therefore the injuries left in) would be realistically distributed. And I'm no medical expert. So given that, here's the summary:
1) For most injuries where the minimum time was greater than 30 days, I removed it from the file.
2) For the remaining injuries where the minimum was 30 days or less, but the max was over 30 days, I capped most at 30 days, with a handful where the max is higher, but no more than 45 days.
3) All injuries where surgery was required were already removed (in #1 above). For remaining injuries where surgery was a possibility, I changed that indicator to never.
4) I removed a few injuries that I just didn't feel the need to have in my game (finger avulsion, pleurisy, esophageal spasms...).
As for the descriptions, a few examples:
- "lacerated" changed to "cut"
- contusion > bruise
- rotator cuff > shoulder
- strained anterior cruciate ligament, strained medial collateral ligament - strained knee
- quadriceps > thigh
... and my favorite: acromioclavicular joint irritation > sore shoulder
You get the idea...
How historically/medically accurate any of this is (frequency, distribution, descriptions), I don't really care. For my historical games, where I want the flavor of dealing with injuries but don't want to be overwhelmed by them (not to mention that I don't want SEI's and CEI's radically altering things), it suits my purposes just fine (so far, based upon some limited testing). I fully realize that some may not quite be into this, while others may consider this outright heresy. At any rate, if anyone's interested in the file, happy to share - it's attached.
Last edited by thehef; 06-07-2017 at 04:24 AM.
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