Quote:
Originally Posted by Lukas Berger
You're kind of picking an arbitrary endpoint number and reading a lot into it. That wasn't the case last patch when I tested that very thing.
Still, even if it is true now, it could have just as much to do with things other than injuries. Fatigue, how often the ai chooses to play backups etc
The frequency of injuries is certainly accurate, but whether the duration is accurate is a lot harder to get good info on and to test than frequency is. So maybe some adjustments are needed, it's possible but I don't think the amount of players that play 150 games is necessarily here or there when it comes to injuries.
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Thanks Lukas. I agree with you that's it arbitrary. But I also think it is a somewhat worth looking into. To accumulate realistic stats you need it to be more common for position players to rack up a large number of games each season. For some reason it's not happening.
I was leaning toward injuries being the issue because when I did lower the frequency, starting position players were playing a more realistic number of games. If it was a case of the managerial AI or fatigue, I would think the numbers wouldn't change as dramatically.
I know it's incredibly difficult to simulate injuries in a realistic manner. I just think if the average opening day position player plays 135 games in a season (I'm making this number up) and the game is only getting 125 games in a season out of them, it'll skew career numbers for players over time.