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Old 05-08-2017, 12:15 AM   #9
polydamas
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Join Date: Jul 2011
Posts: 604
Below is what the manual says. As I said, I have ADHD innattentive, so I am having trouble with this. I don't really see anything that talks about how to make poor quality players with normal potential when starting out a game. To me it seems like I need 1 for all PCMs, but when I use the "fill teams with fictional players" command, they come out major league ready.

I think, and I might be wrong here, but I think I need the PCMs at 1 and then I need to not use the "fill teams with fictional players" command, but instead use the commish action on the "find a player -> (relevant league) player list to manual bring in players of random quality, but low development. I'll see if that works.

Thank you NoOne for your help.

EDIT: That seemed to work.


Quote:
Traditional OOTP PCMs affect the strength of major leagues relative to each other, in terms of the current and potential ratings of their players. For instance, if you have two major leagues in your universe, and one has the default Traditional OOTP PCM value of 1.000 for Home Run Power, while the other has a Traditional OOTP PCM value of 0.500 for Home Run Power, then Home Run Power potential and ratings in the second league will be roughly half that of the first. Traditional OOTP PCMs affect both the quality of players generated when the league is first created and the quality of new players created for that league's draft or college and high school feeder leagues.

Traditional OOTP PCMs cascade down through a league system, so that a parent league and all affiliated leagues rolling up to it share the same player creation modifiers.
Sabermetric Player Creation Modifiers
Sabermetric PCMs can be used for either major leagues or minor leagues, but they are recommended for minor league use only because of their more unpredictable results compared to Traditional OOTP PCMs. When used for minor leagues, Sabermetric PCMs affect only the quality of players generated when the league is first created. They do not affect the quality of new players created in subsequent years - that aspect is controlled solely by the PCM's used by the relevant major league. During initial league creation, the effects of minor league PCM's are cumulative with major league PCM's, so that players created for a AAA league affiliated to a major league with PCM's of 0.5 across the board will be about half as good as players created for a AAA league affiliated to a major league with PCM's of 1.0 across the board, assuming that both AAA leagues have the same minor league PCM's.

Last edited by polydamas; 05-08-2017 at 12:50 AM.
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