Quote:
Originally Posted by polydamas
So, I have messed around with feeder leagues a bit and I have noticed that the draft classes are extremely weak and that after 10 years, almost all of the best players are international free agents/prospects/discoveries. So, I looked into the feeder leagues with scouting turned off to see their true ratings.
There are no good prospects whatsoever. With the PCM's all set at .6 for college and .5 for high school, all the players generated are garbage. With them set to 1, the talent pool is completely stacked as there are more feeder league players than my major league has. Additionally, all of the players are major league ready.
My expectation with the PCMs was that it would produce players that are 60% developed for college and 50% for high school. Instead it is giving me players that are 60% as talented as major leaguers with no real outliers (no good prospects at all). Essentially, feeder leagues are unusable unless I am missing something.
I would really love to incorporated them into my game, so please let me know if anyone sees any way to fix this.
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There are 2 sets of modifiers the do different things.
In MLB is player creation modifiers, these generate your talent level in all league linked to it, including feeders.
At each level are sabermetric modifiers that tell how developed new players should be at that level.
What you want are MLB modifiers to 1.000 or something around it, and the feeders to have sabermetric modifiers to .500 or something like that. Then it should work