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Drastic and sudden sim slowdown
I'm creating an historical league in 1901 with minors enabled. This will not bring in the minor leagues until 1915, but it will import the players from the minor league database each season. I import all players as free agents. And I create a number of minor leagues to give these extra players somewhere to play.
For each of my tests so far, I reach a point where the sim speed precipitously slows down. In the current universe it's the offseason of 1909. There are 2700+ free agents available. I just added a 6th minor league (8 teams each, so 48 minor league teams altogether). Now, when I try to sim the offseason, it is taking about 45 seconds to advance each day. This rate would mean 20 minutes per month, or about 3 hrs to advance from offseason start to Opening Day of 1910. Given that I progressed from 1901 to 1909 (periodically adding minor leagues) in about 2 hrs total time, this is a disproportionate slowdown.
I'm running on a MacBook. I tested also on a PC, and there was a difference. The PC was much worse--2 to 2.5 minutes per day.
I've uploaded the league file to the FTP server: phbl.tar.gz.
Last edited by mjj55409; 05-04-2017 at 03:54 PM.
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