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Two things that happen here:
1. The game will (when the shift_fitness is high enough) force the PP1 line to start the PP (it assumes the PP1 line to be the top line).
2. The % you set is not used to determine the actual ice time (in your example the PP2 will not play 99% of the 2 minutes) but instead the % that the line is used when determining the line that goes to the ice on a line change (with the above having priority).
I agree that the system is not perfect (for PP/SH lines) and we will see to tweak it for FHM 4.
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