View Single Post
Old 04-11-2017, 05:39 PM   #5
HonusWagner
All Star Reserve
 
Join Date: Apr 2009
Posts: 521
i'll try to hit that in order

financials won't shift once they settle in... so, if you have too much revenue... regardless of baselines salaries will rise until it reaches that equillibrium point and fluctuates around that.

as long as you dont activate "inflation," it will be frozen.

historical year isn't a problem... if not historical, make sure its 2017+ (it will increment +1 on it's own regardless of what you pick... in fact use 2018, just in case -- it's inconsequential to you)

yeah, as long as it's not inflating and you don't type a year pre-2017 for historical year input, you can controll it by hand if you want ot make a change.

This should solve one problem I've been having.
It seemed I had to reset the stats every year, and the Historical Year window kept updating a new year.


as long as league evo is off... you shouldn't have any changes unless you make them..

as far as auto-importing.. just make sure it's not also changing strategies and such on teh left side of Stats and AI -- i think one function imports finances, strategies and League totals... one fucntion just imports League totals... be aware.


Yes, I ignore the drop down box that lets you import.
I hope the solution you provided above controls that too. Though I haven't noticed any fluctuations on the left side.


screenshot feature is in game, or in windows, if you hit "print screen" it takes a screenshot and copies it to your "clipboard" - you can control-v or "paste" it into paint or wherever.

i find that's faster than the game function.. then you have to go searchign through directories to get to it... where pasting into paint directly, i can just save as.. to desktop, immediately.

find examples of eras from the past.. . use them as a guide ...

Yep, have been looking through baseball reference.

Everything below lost me. But I liked how it sounded (with player stats driving fluctuations). Thanks!


in addition to using LTM/LT to change t hings, i've been thinking of doing something similar with PCM...

i was going to make a spreadsheet that randomly changed it +/-.. say 5% with a min/max allowable shift from a specified mean (1.000 in this case).

then run that random generation of new pcm each year.... now the LTM/LT stays the same - which mean phyisics stays the same... and only player talent changes are causing the shift in stats - As it should!! (or rule changes / equipment changes... etc, which can be modeled through LTM changes, too).
HonusWagner is offline   Reply With Quote