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Yeah, I just set the international discoveries to "a lot" (12) right before reading your post. I don't have minors and just a 15-man reserve roster, so 6 was plenty enough to keep from running out of players. But, there weren't enough good players and things were starting to feel moribund. Veterans were hanging around longer and not being adequately pushed by younger players.
I feel like I'm operating a steam plant or something. Pressure is low in one area, so open a valve over here...
With the setting at 12, maybe there will be just enough good young players to keep things interesting. If not, I guess I'll have to open a valve somewhere else. I don't mind a skewed distribution with a few players hogging the statistical glory. I think the game plays a little flat with the normal settings - at least for the 19th century and early 20th century. (and fictional - that's probably not the case for historical)
Anyway, it'll be interesting to see how it plays out...
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