Quote:
Originally Posted by TuckerDuckson
Many injuries are not just straight DL stints. Many are now Day to Day, giving you flexibility. Basically you can just DL the guy so he can fully recover or you can still play him but you risk him having setbacks/unclear recovery times. Also, these Day to Day injuries have different effects on the players ability to play the game. So like a mild calf strain would effect a players ability to run by a minor amount, while a case of bursitis would effect a players ability to throw by a moderate amount. This plays into their effectiveness and their ability to field/bat/run. It's pretty cool.
Plus, players can get multiple Day to Day injuries. For example, a player can get a minor hamstring strain and back spasms, and they both effect their ability to play in their own ways.
Basically it puts an emphasis on roster management and testing your bench, along your GM prowess in knowing when to DL or when you still play your players. It's pretty cool.
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I like this feature too. Much more challenging and less bloodthirsty than the old "half your team is injured one month before the pennant race you are in ends. Put them all on the DL and hope the popcorn guy can hit."